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Iain Hamilton Grant 2006, On an Artificial Earth: philosophies of nature after Schelling, London: Continuum
Jon Dovey & Helen W Kennedy 2006, Game Cultures: computer games as new media, Open University Press
Patrick Crogan 2008, Wargaming and Computer Games: Fun with the Future, in The Pleasures of Computer Games: Essays on Cultural History, Theory and Aesthetics, ed. Melanie Swalwell and Jason Wilson, McFarland and Coy.
Patrick Crogan 2007, Remembering (forgetting) Baudrillard, Games and Culture 2(4): 405-413
Patrick Crogan 2007, Thinking cinema(tically) and the industrial temporal object: schemes and technics of experience in Bernard Stiegler’s Technics and Time series, Scan 4(2), http:www.scan.net.au
Patrick Crogan 2006, Essential viewing: on Bernard Stiegler, Technics and Time 3: The Time of Cinema and the Question of Ill-being (Editions Galilee, 2001),” Film-Philosophy 10(2), http://www.film-philosophy.com
Seth Giddings 2007, A ‘pataphysics engine: technology, play & realities, Games and Culture 2(4): 392-404
Seth Giddings 2007, Dionysiac machines: videogames and the triumph of the simulacra, Convergence, 13(3): 417-431
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